PGL Virtual Formula Esports Championship – Season 1
September 2021 OPEN
CURRENT PRIZE POOL
Do You Enjoy Racing Against Real Drivers?
We Need You To Get Involved!
Register now to take part in our Virtual F1 themed Grand Prix racing events. Compete against other racing and F1 fans. The esports events are open to racers of all skill levels and abilities. It’s a great social night out to get involved with other like-minded people, race against friends or try to win some money. We welcome everyone to come and enjoy themselves.
How To Enter
Open Qualification (Optional)
- Visit us to take part in a qualification challenge
- These challenges will feature rules similar to race conditions
- Open to everyone of all ages and skill levels
- Qualifying drivers will be eligible to enter the Challenger Series
- Is FREE to enter, just visit us at the Pulse Gaming Lounge, Derby
- Try as many times as you like
Rounds are broken up into weekly “Challenger Events” and a “Finals”. There are multiple Challenger Series Events hosted each month held weekly on Sundays.
There are 8 driver places available at each Challenger Event. The top point scoring drivers of each Challenger Event will progress to the Final to compete for the prize money. There will also be wildcard positions open to best point scoring “outsider” drivers out of all the Challenger Events to bring the total number of finalists to 8 drivers.
Check out below for the next qualifying dates and the tracks raced on for that event.
Sunday September 19th ’21 @ 5:30pm – 9:00pm – Challenger Event
Sunday September 26th ’21 @ 5:30pm – 9:00pm – Challenger Event
Sunday October 10th ’21 @ 5:30pm – 9:30pm – Finals
Race 1 – Red Bull Ring GP, Austria
Race 2 – Circuit de Spa-Francorchamps GP, Belgium
Race 3 – Silverstone GP, United Kingdom
Challenger Event Format
- Drivers will compete in 3 grand prix races on the pre-selected tracks
- Races consist of 10 minutes Qualifying and 25km of Racing from the grid
- Points are assigned based on your total race time relative to the other competitors
- The Drivers that finish in 1st & 2nd with the overall most amount of points from the “Challenger Events” will move forward to the Finals
- Two wildcard positions will also be open to the best point scoring 3rd place drivers
Terms & Conditions
By The Pulse Gaming Team
Formula VRX Esports Pro Series Championship
1. Introduction and Acceptance
These Formula VRX Esports Pro Series Championship Rules (“Rules”) govern all stages of the Formula VRX Esports Pro Series Championship Competition(“Event”).
These Rules have been designed to ensure the integrity of competitive play of Project Cars 2 (the “Game”) in connection with the Event, and are intended to promote vigorous competition and to help ensure that all competitive play of the Game is fun, fair, and free from Toxic Behavior (as defined below).
To participate in the Event, each player must agree (or, if a Minor (as defined below), such player’s parent or legal guardian must agree on such player’s behalf) to follow these Rules at all times, including the Code of Conduct in Section 8. A player (or, if a Minor, such player’s parent or legal guardian) may accept these Rules by clicking to accept or agree to these Rules, where this option is made available to you by Pulse Virtual Reality LTD (“Pulse Gaming”) in the Game client. By participating in any game or match that is part of the Event, a player is confirming that he or she (or, if a Minor, his or her parent or legal guardian) has accepted these Rules pursuant to this Section 1.2.
Pulse Gaming will have primary responsibility for enforcing these Rules for all players at the Event and may, working with the Event Administrators (as defined below), hand out penalties to players for violations of these Rules, as further described in Section 9.
Pulse Gaming may update, revise, change, or modify these Rules from time to time. For each player, his or her participation in the Event after any update, revision, change, or modification to these Rules will be deemed acceptance by such player (or, if a Minor, such player’s parent or legal guardian) of these Rules as updated, revised, changed, or modified.
2. Event Structure
2.1 Definition of Terms
2.1.1 Pole Position
An occurrence where a driver/player finishes in 1st place of the Qualifying stage of a race event. Subject to Section 7.1.2, pole position credit is determined by the leaderboard displayed following the completion of the qualifying session.
2.1.2 Event Administrator
Any Pulse Gaming employee or member of the admin team, broadcast team, production team, event staff, or anyone else otherwise employed or contracted for the purpose of running the Event.
2.1.3 Game Mode
A specific ruleset, set of gameplay elements, or win conditions for a given match. Game modes can be very broad and may or may not differ from one match to the next. Event Administrators will explain the specific parameters for each game mode before the beginning of a match.
A single instance of competition within Project Cars 2 that consists of the pre-determined Qualifying and Race duration.
2.1.5 Final Position
This is the placement of each individual driver following race end. Once the countdown timer of each race has reached zero, the final position of each driver will be determined by their placement once crossing the finish line on a chequered flag. Final positions will be assigned to drivers based on numbered position on the leaderboard displayed at the end of each race.
A set of races that is played until a winner or multiple winners are determined by one of the following methods: (a) completion of a set number of races or (b) completion of a set time period.
The time set by Pulse Gaming being the session times to which the Event will take place. The Schedule will be publicly announced via various platforms with at least 1 weeks notice.
Pulse Gaming may, in its sole discretion, reorder the schedule and/or change the date for any match or session of the Event (or change any game mode to be played in connection therewith). However, if the Event schedule is so modified, Pulse Gaming will inform all players at its earliest convenience.
2.4 Event Format and Scoring
Subject to the terms and conditions of these Rules, any eligible player (as determined by Pulse Gaming in accordance with these Rules) may queue up and participate in the Formula VRX Esports Pro Series Championship Competition (“the Competition”). Players will be assigned to groups following a Swiss-system matchmaking format https://en.wikipedia.org/wiki/Swiss-system_tournament. Players will change groups based on the results of previous rounds and previous Events.
Each session will last approximately three (4) hours. Players may participate in a maximum of three (3) races during any session. Players will earn points based on the scoring system listed in Sections 2.4.2 and 2.4.3 (as applicable). Races for a session will count only if the race begins before such session window closes.
At the conclusion of the session, and subject to the terms and conditions herein, the top point earners as listed on the leaderboard (“Leaderboard”) will be awarded prizes as set out in Section 2.6.1.
2.4.2 Scoring System
Formula VRX Esports Pro Series Championship
Pulse Gaming will assign a score to each player based on performance during the race.
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total pole positions in the session; (3) total fastest laps in the session; (4) average placement per race in the session; and finally (5) a coin flip.
2.5.1 Formula VRX Esports Pro Series Championship
The following prizes will be awarded to each player, as applicable, based on his or her placement within the Leaderboard at the conclusion of the applicable session.
Prize money is collected from the entry fees of the competitors and may vary each Finals event.
2.6.1 Prizing Information
Only the highest scoring players (as determined by Pulse Gaming pursuant to this Section 2.6.4) (collectively, “Winning Players”) will be eligible to receive the prizes set forth in Section 2.6.1, 2.6.2, or 2.6.3. No other player with a score lower than the Winning Players shall be, at any time or under any circumstances, entitled to win any prizes in connection with the Event.
For clarity, prizes are awarded “as is” with no warranty or guarantee, either express or implied. Prizes are not transferabrle or assignable and cannot be transferred by Winning Players. Non-cash prizes (if any) cannot be redeemed for cash. All prize details are at the sole discretion of Pulse Gaming. Terms and conditions may apply to acceptance and use of a prize.
The highest scoring players will be notified by Pulse Gaming of their status as a potential Winning Player at the email address associated with such players’ Pulse REWARDS account within 7 days of completion of the Event, or such other time as reasonably required by Pulse Gaming for such notification, and will be subject to verification of eligibility pursuant to Section 3 and compliance with these Rules. A potential Winning Player must keep the Pulse REWARDS account that he or she used to compete in the Event active throughout the verification of eligibility process.
Upon formal notification from Pulse Gaming, a potential Winning Player shall have 45 days from the date such notice was emailed to respond and provide any information or materials requested by Pulse Gaming, including the Release (as defined below) for purposes of verification of eligibility pursuant to Section 3. Such response from a potential Winning Player must be delivered to the email address from which Pulse Gaming’s notification was sent or, at Pulse Gaming’s sole option, another email address specified in the notification. The date of receipt by Pulse Gaming shall be decisive for a potential Winning Player’s compliance with the deadlines set forth in this Section 2.6.4.
The failure by any such player to (a) keep the Pulse REWARDS account that he or she used to compete in the Event active throughout the verification of eligibility process or (b) timely respond to any notification or request for materials or information will result in such player’s disqualification as a potential Winning Player, and such player shall not be entitled to win any prizes in connection with the Event. In such cases, no alternate Winning Player will be named, and Pulse Gaming shall have the right, in its sole and absolute discretion, to (y) award any prize amounts that would have otherwise been awarded to such disqualified player as part of a future Game competitive event or (z) donate any such prize amounts to non-profit causes and efforts. A Winning Player will only be announced once the verification of eligibility process has been completed by Pulse Gaming pursuant to these Rules.
Winning Players will also be required to provide certain payment information to Pulse Gaming, including any required tax information forms, in order to receive the prizes. Pulse Gaming may withhold payment of the prizes if the Winning Player fails to provide the applicable payment forms to Pulse Gaming in a timely manner.
PRIZES ARE SUBJECT TO APPLICABLE INTERNATIONAL, FEDERAL, STATE, AND LOCAL TAXES (INCLUDING, BUT NOT LIMITED TO, INCOME AND WITHHOLDING TAXES) AND IT IS THE RESPONSIBILITY OF EACH WINNING PLAYER TO (I) CHECK WITH HIS OR HER LOCAL TAX ADVISOR TO DETERMINE WHICH TAXES APPLY TO HIM OR HER AND (II) PAY SUCH TAXES TO THE APPROPRIATE TAX AUTHORITY.
Pulse Gaming will determine the payment method for the prizes in its sole discretion and, except as otherwise required by applicable law, all payments will be made directly to the Winning Player in his or her capacity as an individual (or, if a Minor, to the Winning Player’s parent or legal guardian). For the avoidance of doubt, no prize payments will be made by Pulse Gaming to any organization, company, or other entity. Each Winning Player will be provided a Prize Acceptance and Release Form (“Release”). Unless restricted by applicable law, each Winning Player (or, if a Minor, such Winning Player’s parent or legal guardian) will be required to complete and submit the Release in accordance with the deadlines set forth in this Section 2.6.4.
3. Player Eligibility
3.1 Player Age / Height
3.1.1 To be eligible to participate in any Formula VRX Esports Pro Series Championship, a player must be at least 12 years old. If a player is under 18 years of age or the age of majority as defined in such player’s country of residence (a “Minor”), such player must have permission from a parent or legal guardian in order to participate in the Event.
3.1.2 Ineligible players who mislead or attempt to mislead Event Administrators by providing false eligibility information will be subject to disciplinary actions as further described in Section 9.2.
3.1.3 Players are required to be at least 1.5 meters in height. This is a restriction on the distance from the seat and the pedals as well as the height of the steering wheel from the player’s seated position. No registration fee will be refunded to players who do not meet the minimum height requirements to reach the simulator pedals without an aid.
3.2 Project Cars 2 EULA
Each player must follow the Project Cars 2 End User License Agreements (“Project Cars 2 EULA”). These Rules add to, and do not replace, the Project Cars 2 EULAs.
3.3 UK Nationality
Only UK residents and nationals are eligible to win prizes. Proof of residency or nationality may be requested following the Event’s conclusion.
3.4 Pulse REWARDS Account
A valid Pulse REWARDS account is required in order to win prizes. If you do not have an account with us, one can be created free of charge.
3.5 Pulse Gaming Affiliation
Employees, officers, directors, agents, and representatives of Pulse Gaming (including the legal, promotion, and advertising agencies of Pulse Gaming) and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents, and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Event, and each parent company, affiliate, subsidiary, agent and representative of Pulse Gaming are not eligible to participate or win.
3.6 Player Names
3.6.1 All team and individual player names must follow the Code of Conduct in Section 8. Pulse Gaming and the Event Administrators each may restrict or change team and individual player tags or screen names for any reason.
3.6.2 The name used by a team or player may not include or make use of the
terms F1®, Codemasters, Slight Mad Studios, Project Cars, Pulse Gaming or any other trademark, trade name, or logo owned by or licensed to Codemasters, Slightly Mad Studios, Pulse Gaming Lounge and/or Pulse Virtual Reality LTD.
3.6.3 The name used by a team or player cannot be an impersonation of another team, player, streamer, celebrity, government official, Codemasters or Slightly Mad Studios employee, Pulse Gaming employee or any other person or entity.
3.7 Good Standing
Players must be in good standing with respect to any Battle.net accounts registered by said player and Pulse Gaming, with no undisclosed violations. Players must also be free of or served fully any penalties from previously breaking any Pulse Gaming rules.
4. Player/Team Formation Rules
4.1 Formula VRX Esports Pro Series Championship
4.1.1 Each player (or, if a Minor, such player’s parent or legal guardian) must acknowledge and accept these Rules in-game pursuant to Section 1.2 before participating in any competition.
5.1 Definition of Terms
An error, flaw, failure, or fault that produces an incorrect or unexpected result, or otherwise causes the Game and/or a hardware device to behave in unintended ways.
5.1.2 Intentional Disconnection
A player losing connection to the Game due to player’s actions. Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player. Intentional disconnection is not considered a valid technical issue for the purposes of a remake.
5.1.3 Server Crash
All players losing connection to the Game due to an issue with the Game server.
5.1.4 Unintentional Disconnection
A player losing connection to the Game due to problems or issues with the game client, platform, network, or PC.
5.2 Technical Issues
Matches may be restarted or made null due to Bugs, Server Crashes, or Unintentional Disconnections. Depending on the severity, technical issues or Bug encounters, whether defined in this Section 5 or not, may call for the match to be restarted. The score or progress of the Player will not be carried over to the next game and the Player is must play through the game conditions set out by the round.
A game will only be restarted at an Event Administrator’s discretion and their decision is final. Any action taken between encountering a Technical Issue and an Event Administrator’s decision will be included in the progress of the Player and accounted for in the final score of the Player should a decision to not restart a game be made.
6.1 Event Administrators will be available to answer player-specific questions and provide additional assistance throughout the Event.
7. Post-Match Process
1st: 25 points
2nd: 18 points
3rd: 15 points
4th: 12 points
5th: 10 points
6th: 8 points
7th: 6 points
8th: 4 points
9th: 2 points
10th: 1 points
7.1.2 At times, unforeseen issues may arise that result in score reporting delays and/or inaccuracies. For the duration of the Event, the score displayed within the Leaderboard will be the official score, regardless of accuracy.
8. Code of Conduct
8.1 Personal Conduct; No Toxic Behavior
8.1.1 All players must conduct themselves in a way that is at all times consistent with (a) the Code of Conduct in this Section 8 (“Code of Conduct”) and (b) the general principles of personal integrity, honesty, and good sportsmanship.
8.1.2 Players must be respectful of other players, Event Administrators, spectators, and sponsors (as applicable).
8.1.3 Players shall not behave in a manner (a) which violates these Rules, (b) which is disruptive, unsafe or destructive, or (c) which is otherwise harmful to the enjoyment of the Game by other users as intended by Pulse Gaming (as decided by Pulse Gaming). In particular, players shall not engage in harassing or disrespectful conduct, use of abusive or offensive language, game sabotage, spamming, social engineering, scamming, or any unlawful activity (“Toxic Behavior”).
8.1.4 Any violation of these Rules may expose a player to disciplinary action as further described in Section 9.2, whether or not that violation was committed intentionally.
8.2 Competitive Integrity
8.2.1 Each player is expected to play within the spirit of the Game and these Rules at all times during any Event match. Any form of unfair play is prohibited by these Rules, and may result in disciplinary action. Examples of unfair play include the following:
Collusion (as defined below), match fixing or throwing, bribing a referee or match official, or any other unfair or illegal action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event.
Hacking or otherwise modifying the intended behavior of the Game client.
Using any kind of cheating device, program, or similar cheating method to gain a competitive advantage.
Intentionally exploiting any game function (e.g., an in-game bug or glitch) in order to gain a competitive advantage.
Using distributed denial of service attacks, swatting, or similar methods to interfere with another player’s connection to the Game’s game client.
Using macro keys or similar methods to automate in-game actions.
Intentionally disconnecting from a match without a legitimate reason for doing so.
Accepting any gift, reward, bribe, or compensation for services promised, rendered, or to be rendered in connection with unfair play of the Game (e.g., services designed to throw or fix a match or session).
Utilising outside assistance regarding the location of other players, other players’ health or equipment, or any other information not otherwise known to the player by the information on his or her own screen (e.g., looking at or attempting to look at spectator monitors while currently in a match). For clarity, a player’s receipt of coaching or use of the in-game replay tool does not fall within this prohibition.
8.2.2 Players may not work together to deceive or otherwise cheat other players during any match (“Collusion”). Examples of Collusion include the following:
Teaming: Players working together during the match while on opposing teams.
Planned Movement: Agreement between 2 or more opposing players to land at specific locations or to move through the map in a planned way before the match begins.
Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.
Item Dumping: Intentionally dropping items for an opposing player to collect.
Feeding: Intentionally allowing oneself to be eliminated by an opposing player.
Players shall not (a) conduct or promote betting, wagering, or gambling on the Event or any portion thereof, or (b) benefit, either directly or indirectly, from betting, wagering, or gambling on the Event or any portion thereof.
8.4.1 Players are prohibited from engaging in any form of harassing, abusive, or discriminatory conduct based on race, color, ethnicity, national origin, religion, political opinion or any other opinion, gender, gender identity, sexual orientation, age, disability, or any other status or characteristic protected under applicable law.
8.4.2 Any player who witnesses or is subjected to harassing, abusive, or discriminatory conduct should notify an Event Administrator. All complaints reported pursuant to this Section 8.4.2 will be promptly investigated and appropriate action will be taken. Retaliation against any player who brings forward a complaint or cooperates in the investigation of a complaint is prohibited.
A player may not disclose to any third party any confidential information provided by the Event Administrators, Pulse Gaming, or its affiliates concerning the Game, the Event, Pulse Gaming, or its affiliates, by any method of communication, including by posting on social media channels.
8.6 Illegal Conduct
Players are required to comply with all applicable laws at all times.
9. Rules and Conduct Violations
9.1 Investigation and Compliance
Players agree to fully cooperate with Pulse Gaming and/or an Event Administrator (as applicable) in the investigation of any violation of these Rules. If Pulse Gaming and/or an Event Administrator contacts a player to discuss the investigation, the player must be truthful in the information that he or she provides to Pulse Gaming and/or an Event Administrator. Any player found to have withheld, destroyed, or tampered with any related information, or otherwise found to have mislead Pulse Gaming and/or an Event Administrator during an investigation, will be subject to disciplinary action as further described in Section 9.2.
9.2 Disciplinary Action
9.2.1 If Pulse Gaming decides that a player has violated the Code, Pulse Gaming may take the following disciplinary actions (as applicable):
Issue a private or public warning (verbal or written) to the player;
Loss of session points for the current or future match(es);
Loss of all or any part of the prizes previously awarded to the player;
Disqualify the player from participating in one or more matches and/or sessions at the Event; or
Prevent the player from participating in one or more future competitions hosted by Pulse Gaming.
9.2.2 For clarity, the nature and extent of the disciplinary action taken by Pulse Gaming pursuant to this Section 9.2 will be in the sole and absolute discretion of Pulse Gaming. Pulse Gaming reserves the right to seek damages and other remedies from such player to the fullest extent permitted by applicable law.
The enforcement of any applicable punishment by Pulse Gaming shall not provide such player with grounds for claims against Pulse Gaming under any theory of law, or otherwise be considered a liability on the part of Pulse Gaming to such player.
9.2.3 If Pulse Gaming decides that there have been repeated breaches of these Rules by a player, it may hand out increasing disciplinary action, up to and including permanent disqualification from all future competitive play of the Game..
9.2.4 All Rules violations at the Event will be governed by the Pulse Gaming and appropriate disciplinary action will be final and binding on all players.
9.3 Rule Disputes
Pulse Gaming has final, binding authority to decide all disputes with respect to any portion of these Rules, including the breach, enforcement, or interpretation thereof.
The Event is subject to these Rules. By participating, each player agrees (or, if a Minor, such player’s parent or legal guardian agrees on such player’s behalf): (a) to be bound by these complete Rules (including the Code of Conduct) and the decisions of Pulse Gaming which shall be final and binding; and (b) to waive any right to claim ambiguity in the Event or these Rules, except where prohibited by applicable law. By accepting a prize, the Winning Player agrees (or, if a Minor, such Winning Player’s parent or legal guardian agrees on such Winning Player’s behalf) to release Pulse Gaming from any and all liability, loss, or damage arising from or in connection with awarding, receipt, and/or use or misuse of prize or participation in any prize-related activities. Pulse Gaming shall not be liable for: (i) telephone system, telephone, or computer hardware, software, or other technical or computer malfunctions, lost connections, disconnections, delays, or transmission errors; (ii) data corruption, theft, destruction, and unauthorized access to or alteration of entry or other materials; (iii) any injuries, losses, or damages of any kind, including death caused by the prize or resulting from acceptance, possession, or use of a prize, or from participation in the Event; or (iv) any printing, typographical, administrative, or technological errors in any materials associated with the Event. Pulse Gaming reserves the right to cancel or suspend the Event in its sole discretion or due to circumstances beyond its control, including natural disasters. Pulse Gaming may disqualify any player from participating in the Event or winning a prize if, in its sole discretion, it determines such player is attempting to undermine the legitimate operation of the Event by cheating, hacking, deception, or any other unfair playing practices intending to annoy, abuse, threaten, undermine, or harass any other players or Pulse Gaming’s representatives. The laws of the United Kingdom, without reference to any of its conflicts of laws principles, shall govern disputes regarding these Rules and/or the Event. Pulse Gaming may, in its sole discretion, cancel, modify, or suspend the Event should a virus, bug, computer problem, unauthorized intervention, force majeure, or other cause beyond Pulse Gaming’s control corrupt the administration, security, or proper play of the Event. Any attempt to deliberately damage or undermine the legitimate operation of the Event may be in violation of criminal and civil laws and will result in disqualification from participation in the Event. Should such an attempt be made, Pulse Gaming reserves the right to seek remedies and damages (including attorneys’ fees) to the fullest extent of the law, including criminal prosecution. The Event is subject to all applicable federal, state, and local laws.
Pulse Gaming reserves the right to use the name, tag, likeness, audio, video, game play statistics, and/or Pulse REWARDS account ID of any player, for publicity purposes prior to, during, or after the Event end date, in any media, throughout the world, in perpetuity, but only in connection with publicising the Event or other Game events and programing, without any compensation or prior review unless specifically prohibited by law.
12. Waiver of Jury Trial
Except as prohibited by applicable law and as a condition of participating in this Event, each Participant hereby irrevocably and perpetually waives any right s/he may have to a trial by jury in respect of any litigation directly or indirectly arising out of, under or in connection with this Event, any document or agreement entered into in connection herewith, any prize available in connection herewith, and any of the transactions contemplated hereby or thereby.
This Event is not sponsored, endorsed or administered by Codemasters or Slightly Mad Studios