Become a member at Pulse Virtual Reality in Derby City Centre and explore new worlds in VR!
Virtual Reality has had a difficult birth since it’s inauguration in 2016. With a lack of engaging content, a price tag that would make the average consumer need a 2nd mortgage on their home to afford and a complex setup that, to the non-tech wizard, would rival launching a rocket into space. Not to mention the space required to get the most out of room-scale VR would mean evicting the kids so you can use a full spare room.
Needless to say, VR needs a few unrealistic requirements to own. Even in my own home, I managed to break a picture, a vase and a TV, all in the space of a few months. The introduction of VR Arcades has helped VR move along and allowed people to experience VR in all its virtual glory.
But the first problem remained, a lack of engaging content. The software currently available being limited to countless wave-based shooters and arcade style platforms that would keep you entertained for a couple of hours then resigned to the darkest corners of your hard drive.
Software developers are hesitant to invest the necessary funding into games people would actually want to play for days rather than hours without knowing they’ll get a good return on that investment. Whereas the general population are reluctant to spend the thousand of pounds needed for a new gaming PC and a £500 headset without a large selection of triple A games to choose from.
Playstation VR has helped keep virtual reality in the spotlight by making VR affordable and companies such as HTC are refusing to fold their hand on the technology side, introducing the new HTC Vive Pro. The focus so far has been on cutting the cord in VR and making it wireless. TPCast rushed in first which is problematic 9 out of 10 times and awesome on that 10th occasion. However, it limits the field of view, increases latency from 2ms to 6ms (which to the eagle eyed or very sensitive player is noticeable) and is very prone to outside wifi interference.
Intel seem to be next in line on the wireless train. By incorporating tech from DisplayLink, they offer 60Ghz data transmission and is less likely to experience interference from outside sources, producing a better image, less latency and more suitable for the increased resolution that will come with the Vive Pro.
There is also light at the end of the tunnel for software from Bethesda. 2017 saw the release of titles such as Doom VFR and Fallout 4 VR. Both were eagerly anticipated titles and the first demonstration of a major software developer that seemed willing to invest millions into adapting their games for virtual reality.
They weren’t without their problems though and the complexity of developing a game as huge as Fallout became evident. Now they seem to have learnt from their past mistakes and patched their earlier titles as well as releasing the VR version of Elder Scrolls V: Skyrim for PC VR.
After a short 4 hour solid session in the game, we at Pulse VR-X can honestly say we are impressed with the outcome. Seeing life sized dragons flying above you, climbing mountains, exploring caves and being attacked by random wildlife creates a truly amazing experience. You now have that opportunity to get lost in a fantasy world of combat and magic.
Is it a masterpiece to look at? Well, no. The game did come out in 2011 and although variations and DLC extensions have been released since (which are also available in VR by the way), it’s still considered very dated graphically. That being said, with the power of supersampling and upscaling, the graphics do look better than they did. Not that you’ll care much when you are now walking through castles, villages and dungeons, taking on Imperial Armies or Ancient Nord warriors.
What does this mean for the local adventurer in Derby who wants to explore this vast open world. Pulse Virtual Reality are offering memberships to its customers, exclusive for Fallout 4 VR, Doom VFR and Skyrim VR. This membership will offer increased gaming time within VR, discount hourly rates and the ability to save your game in your own private account, so when you come back, you can pick up from where your last save point.
Come and visit Pulse Virtual Reality in Derby City Centre, to find out what’s on offer and how you can become a member.